MIPI_AdvancedC_FRTK/Seminar1/Windows/Client_part.cpp

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2024-11-14 08:45:50 +03:00
// Client part for Server-Client chat. Developed by Mr_Dezz
#include <iostream>
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <inaddr.h>
#include <stdio.h>
#include <vector>
#pragma comment(lib, "ws2_32.lib")
using namespace std;
int main(void)
{
//Key constants
const char SERVER_IP[] = "127.0.0.1"; // Enter IPv4 address of Server
const short SERVER_PORT_NUM = 5000; // Enter Listening port on Server side
const short BUFF_SIZE = 1024; // Maximum size of buffer for exchange info between server and client
// Key variables for all program
int erStat; // For checking errors in sockets functions
//IP in string format to numeric format for socket functions. Data is in "ip_to_num"
in_addr ip_to_num;
inet_pton(AF_INET, SERVER_IP, &ip_to_num);
// WinSock initialization
WSADATA wsData;
erStat = WSAStartup(MAKEWORD(2,2), &wsData);
if (erStat != 0) {
cout << "Error WinSock version initializaion #";
cout << WSAGetLastError();
return 1;
}
else
cout << "WinSock initialization is OK" << endl;
// Socket initialization
SOCKET ClientSock = socket(AF_INET, SOCK_STREAM, 0);
if (ClientSock == INVALID_SOCKET) {
cout << "Error initialization socket # " << WSAGetLastError() << endl;
closesocket(ClientSock);
WSACleanup();
}
else
cout << "Client socket initialization is OK" << endl;
// Establishing a connection to Server
sockaddr_in servInfo;
ZeroMemory(&servInfo, sizeof(servInfo));
servInfo.sin_family = AF_INET;
servInfo.sin_addr = ip_to_num;
servInfo.sin_port = htons(SERVER_PORT_NUM);
erStat = connect(ClientSock, (sockaddr*)&servInfo, sizeof(servInfo));
if (erStat != 0) {
cout << "Connection to Server is FAILED. Error # " << WSAGetLastError() << endl;
closesocket(ClientSock);
WSACleanup();
return 1;
}
else
cout << "Connection established SUCCESSFULLY. Ready to send a message to Server" << endl;
//Exchange text data between Server and Client. Disconnection if a Client send "xxx"
vector <char> servBuff(BUFF_SIZE), clientBuff(BUFF_SIZE); // Buffers for sending and receiving data
short packet_size = 0; // The size of sending / receiving packet in bytes
while (true) {
cout << "Your (Client) message to Server: ";
fgets(clientBuff.data(), clientBuff.size(), stdin);
// Check whether client like to stop chatting
if (clientBuff[0] == 'x' && clientBuff[1] == 'x' && clientBuff[2] == 'x') {
shutdown(ClientSock, SD_BOTH);
closesocket(ClientSock);
WSACleanup();
return 0;
}
packet_size = send(ClientSock, clientBuff.data(), clientBuff.size(), 0);
if (packet_size == SOCKET_ERROR) {
cout << "Can't send message to Server. Error # " << WSAGetLastError() << endl;
closesocket(ClientSock);
WSACleanup();
return 1;
}
packet_size = recv(ClientSock, servBuff.data(), servBuff.size(), 0);
if (packet_size == SOCKET_ERROR) {
cout << "Can't receive message from Server. Error # " << WSAGetLastError() << endl;
closesocket(ClientSock);
WSACleanup();
return 1;
}
else
cout << "Server message: " << servBuff.data() << endl;
}
closesocket(ClientSock);
WSACleanup();
return 0;
}